

For quiver: When you cast this spell using a spell slot of 2nd level or higher, the number of pieces of ammunition you can affect with this spell increases by two for each slot level above 1st. The piece of ammunition then returns to its normal form.Īt Higher Levels. Each of these creatures takes 1d4 damage when is element random, 1d6 damage when is element specified on a failed save, or half as much damage on a successful one. Whether you hit or miss, each creature within 10 feet of the target must make a Dexterity saving throw.

4Like arrows in the hand of a warrior, So are the children of ones youth. Make the attack roll as normal, The target takes 2d6 of a random elemental damage (use a d6 to determine the element of fire, cold, acid, lightning, thunder, or poison damage)or you can use 1 action to cast the spell to do 2d8 elemental of your choice on a hit, or half as much damage on a miss, instead of the weapon’s normal damage. Same with Knothide quiver which is not BoP. If you concentrate on one shot the next time you make a ranged weapon attack during the spell’s duration, the weapon’s ammunition transforms into a elemental arrow.
#1 quiver of arrows 5e portable
Ram, Portable: You can use a portable ram to break down doors. Once an arrow it taken from the quiver, it must be used within 1 round or it vanishes. Trophy Ridge Lite-1 5 Arrow Quiver, Camo.0, it is usable and functions the same as it did in the previous generation. Some quivers also create arrows made of special materials, such as adamantine, cold iron, or alchemical silver. The spell’s magic ends on the piece of ammunition when it hits or misses, and the spell ends when eight pieces of ammunition have been drawn from the quiver. Quiver: A quiver can hold up to 20 arrows. However, the quivers automatically replenish themselves with standard or magical arrows, such that they are always full. When a target is hit by a ranged weapon attack using a piece of ammunition drawn from the quiver, the target takes an extra 1d4 of a random elemental damage (use a d6 to determine the element of fire, cold, acid, lightning, thunder, or poison damage) or you can use 1 action to cast the spell to do 1d6 elemental of your choice. You touch a quiver containing arrows or bolts. Concentration, up to 1 hour on quiver or up to 1 minute on a single arrow
